![]() It's possible these are related to Mario Power Tennis as that was the last Mario tennis game before Mario Tennis: Ultra Smash on a console.īouldergeist has a set of animations for a tactic that never get used in the final game. It's unknown why these animations are in a 3D Platformer game. Sometimes, the attack causes Mario to clip through the ground.Ī full set of tennis moves. This object behaves identically to the SpinningBox object that is used in Gold Leaf Galaxy's first mission. Upon spin attacking an Electrogoomba, as Ice Mario, the Electrogoomba turns into the an unused IceBox object. Ice Mario has an attack that freezes Electrogoombas, which goes unused as Ice Flowers never appear in range of Electrogoombas. Some enemies (such as Goombas) can be defeated if a Topman runs into them.īoth enemies have two unused settings where they will jump (if Obj_arg0 is set to 1) or simply appear from the ground (if set to 2).If the enemy is submerged in water, it disappears in a puff of smoke, playing a unique sound effect, SE_EM_BEGOMAN_DEAD_IN_WATER.If the enemy falls into lava, it creates a splash effect and plays the "Topman short-circuiting" sound.Unused Object Behaviors Topman/Spring Topman Possibly has a relation to the Tripod2Boss (Megaleg 2).Ī small vehicle bearing the emblem on Mario's hat and has a possible relation to the TwoLegWalker. However, since the text string is all that's left, the Blue Coins do not appear. There is an unused P-Switch, meaning this would most likely go along side it. There are unused cubes in the game, but none are seemingly related to this one. Even after their translations, the exact purpose for each one is unknown. Several more other entries can be found in the Object Name Table. One model ( Tripod2Boss) still exists in the game's files, but it's an exact copy of the normal Megaleg model. All that remains of these two objects are entries in the Object Name Table.įound in the Galaxy selection model section, there are several object names hint at what would've been a second fight with Megaleg. Two cut planets exist for Rolling Gizmo Galaxy named TmakoroPlanetA and TmakoroPlanetB. The remaining two are for unknown galaxies: MiniKoopaJrDriverGalaxy and MiniTriLegLv2Galaxy. Four of them are small galaxies that can be accessed by Launch Stars in the Comet Observatory (Sweet Sweet Galaxy, Bubble Blast Galaxy, Rolling Gizmo Galaxy, and Drip Drop Galaxy). Six entries for removed Galaxy selection models exist in the game's files (all of which lack the corresponding files for the model). Removed Objects Removed Galaxy Select Models The game uses models like SphereAir for this purpose. The low-poly model ( BroadBeanPlanetALow) is a proper low-poly model for the planet.Ī blue glowing light likely meant to be shown around/behind several of the planets in the level selection as the model has a concave shape. However, it has the reflection map used by the other bean planets instead. ![]() One of the planets in the background has an image imitating a Power Star indicator shine.Ī near-identical copy of the unused model BroadBeanPlanet, which has has the exact same structure as the other model. The featureless central planet has a diameter of 150m, matching it perfectly with the curvature of BossCrab's feet when animated. According to its description in the object list, it was meant to be inside the main planet of Battlerock Galaxy.Ī battle arena that's filled with generic planet spheres and rings of clouds, all orbiting around a large central planet. The name begoman is the internal name for Topman. The platform up top has a hole in it that drops the player down to the room below, having a partial ring around it. This object was seen in the Mario 128 Demo at E3 2005. According to the groupinfo, the water is hot. While these technically not planets, they do belong with them.Ī hemispherical planet sporting a basic checker texture with some water, where the latter of it uses the image of reflected clouds for its texture. They have no collision data, and no low-poly version. This particle can still be seen in early footage of the game.Ī cluster of giant asteroids that are shaded in such a way to indicate a bright light source would've originally have been in the center of them. According to the file's name, it was used in title screen for the E3 demo, only to be removed and replaced with imkira.tpl from LayoutData\Icon.arc in the final release. 6.2 Unused Sound Effects and Voice ClipĪn unused sparkle particle that was meant to be used on the game's title screen.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |